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Store Design (Subject) / Fragen 4-6 (Lesson)

Fragen 4-6

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  • Scarcity principle If something is limited it seems to be more valuable, rare and desireable.
  • Immediacy of store design It s direct
  • Competetive advantage memorable unque hard to copy
  • Which research is used to test experience concepts? Qualitative
  • Most immersive type of experience? Escapist experiences
  • The third place Is a place where people congregate and meet outside of their homes and away from their workplaces. Is a place where people are encouraged to communicate and relax.
  • Sociopetal - Sociofugal Encourages communication - opposite
  • Theming a store differentiates the store provides unique experiences
  • Power aisles Large quantities of a small number of products  --> Seems cheaper
  • Cognitive age is __________________ lower than the biological. 12 years
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  • Unfamiliar music leads to leaving earlier
  • Buyers remorse can be reduced by reassuring the buyer after the purchase.
  • Information that is easy to process leads to positive emotions