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Store Design (Subject) / Experiential Store Design (Lesson)

Experiential Store Design

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  • Hedonic shoppers (6) Shoppers, who enjoy shopping -          Adventure -          Social -          Gratification -          Idea -          Role -          Value
  • Advantages of brick & mortar shops -          Location (close to customer) -          Personal service -          Personal relationship -          Community ties -          Touching, Testing -          Experiential store design o   Unique experience o   Customer experience management §  Contact point ·         Store ·         Staff ·         Website
  • Utilitarian shoppers Efficent  and rational
  • 4 Steps for creating unique shopping experiences 1)      Collect ideas for creating an experience a.     Merchandise sold b.      Cultural trends c.      Company history d.       Target group à Unique / Memorable / Hard to copy 2)      Eliminate unsuitable experiences a.       Folie 3)      Develop and test experience concepts a.       Test (Discuss) in Focus Groups (Consumers + 1 moderator) b.      Quality research 4)      Implement the experience
  • Adventure shoppers Special places                 Aesthetic (M&M Store, Las Vegas)                 Entertaining (depends more on the staff, than on the store design) o   Fashion shows o   Live shows o   Live music   Escapist o   Escaping daily routine (most immersive) o   Customer is involved (Harry Potter Theme Park) o   Participation & Involvement 
  • Social Shoppers Shopping as an occasion for social interaction. Create third place (1 home, 2 workplace). -          Place to meet others, relax, communicate -          Playgrounds or relaxing areas in the mall -          Cafes in bookstores Encourage the shopping companions of your customers -          Calm them (chairs & magazines for males in female fashion stores) -          Ties next to female fitting rooms -          “Happy wife, happy life” o   The happier the companion the longer they stay, the more areas they see, the more they buy
  • Gratification shoppers -          They want to reward themselves -          They want to relax, while they are shopping -          “Retail therapy” -          Samples trigger impulse purchases ( = instant  gratification) -          They want instant gratification à Remove barriers -          Relaxing areas -          Free make-up-stations -          Instore spa
  • Idea shoppers -          Research has shown, that ads not provide enough information for a lot of people -          So they inform themselves in the internet or in the stores -          Retailers have to provide enough information for them in the store, but they shouldn’t overwhelm other shoppers o   Attach information cards with further information o   Add QR-Codes with further information
  • Role shoppers -          Enjoy shopping for others -          Gift-buying o   Seasonal decoration o   Pictures of presents and possible presents o   Gift-wrapping-station
  • Bargain hunters Deal-prone consumers -          Discounts -          Intresting in the purchase -          Thrill of the bargain hunt Pop-up stores -          Surprise consumers -          For bargain hunters as long as they are there Bazaar-like shopping Yellow + red = cheap Be careful = don’t ruin the price-quality perception and the positioning of the store --> Separate bargain areas
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  • Creating effective themed experiences for Escapists -          Theming -          Everything is part of the theme -           Everything tells a story where the customer plays a part -          Differentiate -          Attract customers Reasons for failure: Costs, inappropriate theme (for the target group) , frontline personnel (fails to play their role)
  • 4 As of successful theming: -          Appropriate theme o   Nature and outside à Hunting and fishing store o   Different themes for different stores o   Place and time specific -          Attention to detail o   Otherwise the illusion will be destroyed o   Animal foottracks (in hunting store) -          Authenticity o   Depends on the background of shoppers -          Attitude of the staff o   Trained o   Appropriate customs o   Right words & accents